The stream processors / shaders are 1-dimensional (1D) and can therefore not directly compared to the 5D shaders of current AMD / ATI cards like the Mobility Radeon HD 5650. According to Nvidia, the micro architecture was improved regarding battery runtime and performance. The 48 shader cores of the GT216 are based on the desktop GTX 200 architecture and are therefore a bit improved compared to the 48 cores of the GeForce 9700M GTX. See the gaming list below for detailed benchmarks. Less demanding games like Sims 3 run in high details and resolutions. Modern and demanding DirectX 10 and 11 games (like Crysis or Risen) can only be played fluently with medium detail settings and resolution settings. The modern ATI Radeon HD 5650 offers DirectX 11 effects and performs better. The card supports DirectX 10.1 and all the features of the GT 230M / 240M (as it is based on the same GT216 core). The performance of the GT 330M is similar to the GeForce GT 240M and therefore located in the range of the Mobility Radeon HD 4650. Therefore, the GT330M is a mid-range laptop graphics card that offers DirectX 10.1 effects. The Nvidia GeForce GT 330M is the successor of the GT 230M and technically a faster clocked GT 240M (but it should still maintain the power envelope of the GT 230M as the naming suggests).
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